Completed Projects
What I've worked on
Here you will find a variety of projects I've worked on. Each was completed based on the projects goals and requirements. You will find each represents a vertical slice of what a complete product may look like. My primary repo is github: https://github.com/Obifang
Project | 01
Project | Shape Up! (2024)
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Shape Up! is a 3rd person bosh rush shooter. The aim of the game is to defeat all the bosses!
Players and bosses can both adopt one of 3 states at a time. These are represented by Red, Green & Blue. Players have an energy bar which correlates to how much damage and speed they have. Their absorb ability, if used just before taking damage from a bosses attack, will recharge this energy meter, giving back the player speed and damage , temporarily. But this will only work if they player is in the same state as the attack they are attempting to absorb, represented by the above mentioned colours.
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This was created in 3 weeks as part of the; Itch.io BOSS RUSH JAM 2024 game jam.
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Role(s):
Solo / Design / Programming / Art / Modelling
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Link(s):
Download: https://obifang.itch.io/shape-up
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Postmortem: https://obifang.itch.io/shape-up/devlog/677033/shape-up-devlog-no1
Project | 02
Project | "Boss Rush" (2023)
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Boss Rush is the working name of a small project I started in my free time. A simple 2D game in the style of more classic metroidvania type 16bit era games. The ultimate goal was to make a simple boss fight, learning about AI to a degree and general learning.
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Role(s):
Solo / Design / Programming
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Link(s):
Download Here:
Project | 03
Project | Kiko (2018)
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Kiko was developed by a team of students from Swinburne University of Technology as part of our Capstone project over the course of 2018. We showcased the game at PAX: Australia 2018 as a part of the Swinburne booth. Kiko is a 2D platformer where the player plays as Kiko, attempting to restore life to the forest and save her grandfather.
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Role(s):
Producer / Programmer / Level Designer / UI / Designer
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Link(s):
Project | 04
Project | Thaw (2017)
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Thaw was a University project designed and developed in a small team over the course of a semester. You play as Thaw, an Ice-man who has to navigate through a desert without melting. Thaw is a 3D puzzle adventure.
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Role(s):
Programmer / Concept Design / UI / Mechanics Design
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Link(s):
N/A